Those are new locations.” Does Smektala shine a light on the future of the game? They are connected to what’s happening in the city and start in the city of Villedor, it’s all broadly the same area. “For DLC 1 and 2 they are different locations, but they’re all within the same universe, the same headspace. And it sounds like the game is staying more grounded (for now). Smektala drops some hints for us, though. We already know that Dying Light 2's first story DLC has been delayed to September, and details beyond that are thin on the ground. “Our PR lady is looking at me funny for saying this because in other interviews I’ve said something hypothetically about Dying Light 3, but the news headlines were ‘Dying Light 3 confirmed’, so I’m not confirming that we will take players to space or take players to Atlantis. That would maybe happen in year 3 or 4,” Smektala jokes. “Don’t expect that will take you to space or something like that. This Dying Light 2 roadmap is merely the beginning. It's a nice claim, but what does planning five years ahead actually look like for a developer that's keen to stick to a schedule and respond to fan feedback?Īs part of a massive interview covering new locations, new games, and listening to fans, we asked Dying Light 2's lead designer, Tymon Smektala, whether the game is going to go as out-there as the first Dying Light or stay a little more. Part of the immense popularity of the series is its longevity: the first game is still being supported by the developer – some six years after it orginally came out – and Techland has outlined its intent to support Dying Light 2 for at least five years post-launch, too. But as you earn more trust, you’ll be granted more imperative tasks along with access to dark cult secrets which will help unravel the mystery that has taken hold of this once serene land.Watch on YouTube You know where you are? You're in the (urban) jungle, baby. When and which tasks you take on is entirely up to you. The newly introduced Trust System will have you earning the respect and confidence of The Following’s cult leaders by completing tasks and missions they see as worthy of the cause.
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